﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework;

namespace Nanohope_v1._0
{
    abstract class GeneralCanvas
    {
        public abstract void gameUpdate(GameTime gameTime);
        public abstract void onDraw(SpriteBatch spriteBatch);
        protected abstract void checkKeys(GameTime gameTime);
    }    
}
